![]() ![]() ![]() ![]() It may not be much but it does add to the game’s cute/charm factor, which actually works well to its advantage. Other than the music, the sound quality doesn’t have all that much to offer, other than cartoony sound effects, some clicks/clacks heard while scrolling through the menus and the Banjo Kazooie style gibberish spoken by the Keflings themselves. This is a shame because I would have liked to hear what else the composers might have had to offer. Even if that selection happens to be very slim, with each kingdom only have one or maybe two unique songs with the rest of the soundtrack repeating as you visit each of these destinations. I like the selection of tracks that play throughout the game. It’s a folksy style played mostly on acoustic guitar and it actually kind of reminds me of Great Big Sea (a folk band from Eastern Canada) but I don’t know why. But there is one thing I do find strange, which is it seems that there is a plot set-up about how you were frozen in the first place and even points to a certain Kefling’s possible involvement but it doesn’t go anywhere and just fades away without any type of resolve. In fact you may actually giggle to yourself more than a few times. However, for this kind of a game, the lack of plot isn’t such a bad thing and the dialogue of spouted off by the Keflings is actually quite charming in its strange little way. That is pretty much it, since A Kingdom of Keflings doesn’t have so much of a long branching story arc as much as it has your avatar talking to Keflings and completing whatever task they ask you to do. The story of A World of Keflings in a nut shell is that your Xbox Avatar is found frozen in a block of ice by a couple of Keflings and once freed, you show your gratitude by helping them build their icy kingdom, as well as two neighboring Kefling kingdoms.
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